Island of the Mysterious Pyramid


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Matt Hardy Lewis Wilson Archaeologist's tent Excavation site Ancient Wall

Supplies: 10

Available after: reaching level 20


  • Pacify the mummy
  • Find a way to enter the pyramid
  • Learn the entire secret history of the Serpent King


  • Matt Hardy, the fearless treasure-hunter
  • Lewis Wilson, esteemed professor of Egyptology


  • Desert Cobra (strength – 48; artifact – harpoon)

Island treasures:

  • Treasures scattered throughout the halls of the ancient city
  • Energy chests
  • Caches
  • Egyptian amphoras
  • Flocks of butterflies
  • Excavation sites that can be explored an unlimited number of times


  • Experience
  • Coins
  • Diamonds
  • Archaeologist's tent, an opportunity to purchase decorations and an ancient Egyptian fountain, an artifact that restores strength
  • New pet - the cat Nighta


Such large-scale archaeological research has never before been seen in the Taonga Archipelago. Famous treasure hunter Matt Hardy and Egyptology professor Lewis Wilson teamed up. Professor Wilson was the first to arrive to excavate the Island of the Mysterious Pyramid. But what kind of adventure is it if it has no challenges? Near the archaeologist's tent, a real walking mummy has been spotted, and it's getting in the way of exploring the island! First you have to get to the tent.


Matt couldn't believe his eyes when he saw the ancient monster! But he immediately had a plan - to find a suitable sarcophagus for the mummy to pacify it. A sarcophagus of the right size is a little further in the depths of the island. It won't be hard to find.


Now the team faces a more difficult task - the mummy and the sarcophagus are located far away from each other. But our experienced archaeologists have an answer to this riddle as well. The mummy can be lured to the sarcophagus by the ancient ushabti figurines, which are scattered around the island. The eye icon will always point to the location of the items, you need to collect a total of 12 ushabti and then place them in the sarcophagus.


Note: While searching for ancient figurines, you are sure to encounter the excavation sites that Professor Wilson has prepared on the island. There are 4 such sites in total and some of them are guarded by desert cobras. For 5000 coins, you can start an excavation that will last 44 hours. As a result, valuable items may be found that will help in the exploration of the secrets of the island.



It turned out to be much more complicated than our characters thought. Professor Wilson translated the ancient writings on the lid of the sarcophagus and found out that the treasures were cursed. In order to lift it, it is necessary to obtain ancient artifacts from the pyramid - ankhs. But to enter the pyramid, which is guarded by the Serpent King, you need a special talisman. Its pieces can be found embedded in the walls of the ancient city. The ancient walls with talisman pieces are easy to spot due to their bright blue middle sections. To retrieve a piece, bring a torch from your home island and play a familiar minigame.


Some of the walls turned out to be covered with sand and would need to be cleaned. Brushes are hidden in ancient amphoras all over the island. Here is their location (watch out for desert cobras!):


Finally, some walls have been destroyed over time and will have to be restored. This will require a bit more resources and some strength:


Once the necessary number of pieces has been collected, Professor Wilson can restore the talisman. The secret of the Serpent King is one step closer!


Note: Also as a reward for completing this quest you will receive valuable artifacts - small pyramids, pharaoh's torches and sands of time. They will be useful later on during your adventures inside the pyramid.



As soon as the talisman is ready, the pyramid becomes available for exploration. Each time you will need a torch and a talisman of the Serpent King to enter it:


Inside you will face trials, which you can learn more about in this article:

>> The Pyramid Trials <<

Note: To pass the storyline, you must complete all the trials that are listed in the trials window in the dungeon.


After the first descent, our heroes will be joined by a furry friend - the cat Nighta. Now she will accompany the adventurers during the trials. It also turns out that time inside the pyramid is completely different than on the surface. It seemed to Matt that he had been in the dungeon for much longer, although Professor Wilson assures him that only half an hour had passed. During that time he had solved some of the hieroglyphics. But there are many more mysteries to come. It is necessary to complete the trials four times more to know the continuation of the story.


The strength of the team lies in the fact that everyone is doing their own thing for the benefit of the overall result - while Professor Wilson was deciphering ancient texts, Matt was exploring the dungeons and collecting ankhs. There was enough time to go underground eight more times. Thus, in total, you would have to explore the dungeons 13 times.

And that time has not been wasted - Professor Wilson has solved and told us the mystery of the island, Matt has collected enough ankhs to cleanse some treasures from the curse in the archaeologist's tent, and Nighta has befriended the team and become a permanent pet, its lounge can be placed on your home island.


In the archaeologist's tent you can cleanse Nighta's collar from the curse - it will help her find valuable items. You can do this twice, then additional options will be added to Nighta's lounge on Home Island:

Without the collar, Nighta will bring some experience, coins and amulets of Ra if you play with her for 1 unit of energy.

After the first collar cleansing you will be able to get for 20 ankhs up to 100 experience units, up to 2000 coins, up to 14 units of energy, up to 60 amulets of Ra, up to 20 diamonds, and with a certain chance a gold lure for fishing.

After the second cleansing you will be able to get for a pharaoh's ankh 250 experience units, up to 7000 coins, up to 40 diamonds, up to 25 units of energy, as well as with a certain chance various nectars to catch butterflies and artifacts to explore the dungeons.


Nighta's collar is not the only artifact that can be useful in the future. Among the many ancient decorations available in the archeologist's tent is an ancient Egyptian fountain. It, like the natural grotto from the Island of the Marvelous Oasis, is capable of restoring strength.


At the first level the fountain accumulates up to 50 strength charges. The level can be improved for the pharaoh's ankhs, each level increases the capacity of the fountain by 5 charges and speeds up the process of strength accumulation in the fountain.


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